BREAKER is a live performance control system currently exclusively for use in FL Studio.  It is one submodule of control of the audio industries first functional Morphing Finite State Machine (MFSM) - Created by COLL3CTO for use in his live rig, designed specifically for live improvisation of percussion elements, but can be used to manipulate anything with an audio signal.  In its own unique and original style this legendary application presents unprecedented speed, accuracy, and rate of navigation for live audio performances and other improvisational environments eliminating the gap between expressive performances and the frustrations of feeling unexpressed during and after a performance. BREAKER is far more than just a patcher preset. It can be used as its own reprogrammable live performance mode, in any FL or higher project, without having to permanently lock the project into the official image-line performance mode options.  BREAKER also enhances the performance mode concept by giving control to an additional 35 patterns per key over 8 octaves for access to 3,456 warp phased signal bending effects. You can navigate more data at a quicker rate not found in the original application release or within FL studio currently, with modern methods of signaling incorporated for fast editing of your live performance moments. We engineered the ability to grow past the initial 96 factory presets into 35 additional patterns per key bank, allowing one to bring in elements of current, past and future performances, with you in part of your first forever machine. You can switch from one master set of performance signal patterns to another with ease using our control system.


Instantly available are 96 original and classic signal patterns found in hip-hop, drum n bass, breakbeat, trap, and dubstep, along with 12 keys used for the breakdown of “KING OF THE BEAT” - COLL3CTO.  Essentially turning each key into its own crossfader and solving the “retrigger” or start from the beginning only dilemma found across every product in the industry for live performance. We have used a mechanical engineering technique alongside a unique time based rendering solution to make perfectly known a new type of navigation within a MFSM - phase warping, warp phase, or the phase warp. This approach loads each key and renders the audio as stored energy, allowing you to release the stored energy at the press of a button, a click of a mouse, or the triggering of a midi channel with FL. In its original and most powerful mode, the monophonic mode, only the last key pressed is the active key, meaning, if you were to roll your fist across multiple keys at once, the last key your hand comes across contains within it the information and control signal necessary to silence all others currently being pressed before it. Meaning, no matter how many keys you press at once, you are only going to have one active key at a time. We also have a poly mode, which is not recommended for live performances due to the sensitive nature of the application. 

Uniquely, you can phase between effects in a quantized state of time, eliminating the single largest synchronization problem for live performers. Mix a blend of your favorite beats for greater drum variations instead of being limited to a brutally long and time consuming process of programming the drummer by hand one hit at a time.

You can adjust the current bank in use by a simple bank## knob parameter variable included in BREAKER. It remains in unison in its state of control, so as you change the current bank## of one, you change the phase variable of all 96 at once, moving the entirety of the state machine into a different state, at the same time. Each key has built in its performance mode setting variables a wave shape as the deciding element as to how sub parameters are controlled. The current and only setting in use is a render only while pressed and disabled while released.  You can reprogram the wave shapes on a per key basis to build your own unique system. Most of the heavy lifting has been done for you already. The only thing left is your imagination at your fingertips.

BREAKER is the result of years of experience and experimentation of live performance using FL studio. It is the final solution to building a more comprehensive, cohesive, and condensed industry standard approach for live electronic performance. We have optimized the entire process of set building for performance design and also live improvisation. This is to be used alongside RIFFLAUNCHER (coming soon) for a complete live performance experience. There is no part of us that is left wanting more, being bored of anything or reaching for something that’s not there.  All that remains while using BREAKER is the thrill of the performance.

You can turn a 1 bar loop into an entire performance.

The current BREAKER installer is included as a FL Studio State File. Future versions will be as a standalone vst to be used in any DAW. A copy of FL studio or higher is required to use this leading tool of live performance.


The handcrafted 96 programs not only contain performance pattern information, they also contain parameter settings known as patch banks. When the sequencer is turned on, input notes C0 to B8 will trigger each program simultaneously, loading the audio information into the key as stored energy awaiting to be released by the actions of the operator. You can manually change the program, sequence or patch with the mouse or other means directly. 

Instantly switch between different programs and patterns made up of completely different performance styles and techniques using a combination of both the local 96 programs loaded into the input notes C0-B8, alongside with the stored 35 bank## parameter settings. You, as the performer, get to decide the performance and combination of the sequences. Each key controls a wave shape that can be reprogrammed,  reshaped, and even synchronized to the project tempo to act as its own set of master signaling override commands across the entire system. This means that the information present in a single wave shape contains within it the information necessary to communicate and control in parallel the functionality of the rest of the system directly related to the amount of receiving apparatus assigned. This allows the user unprecedented override commands.  Each key is in control of its own instance of a patch bank permanently tied to that specific key. However, you can import and export data if you wish to load different banks into different keys and have keys share a common bank functionality.


The BREAKER complete control system allows creation and rapid navigation of audio signal patterns designed for performances. A sequence can be set to repeat and render any real-time glitch, gating, repeat, scratching, stutter, or beat programming. Gating between instances and banks at never before seen speeds. 


Primary mode with many unique functionalities

Mono - Last key pressed will override all others being held or setting the controls before it, resulting in only itself producing the output signal. There can only be one A.K.A highlander mode. Only one input signal allowed at a time


System requirements

Official FL Studio version registration or higher needed.

Transistor Bass works inside FL Studio both under Windows and macOS

General FL Studio system requirements apply